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August 2011
The Pain & Perils of Brand Licensing Today

The Pain & Perils of Brand Licensing Today

by Ted Mininni – President/Creative Director, Design Force, Inc.

It’s hard to believe. In the past, solid brand management carried licensed brands for kids, sports and entertainment to fame and fortune. Unfortunately, given the complexities of today’s customer base and tectonic retail changes this is no longer enough.

A proliferation of licensed properties on countless consumer products in mostly the same categories has diluted the magic that fewer brands used to hold. Licensed brands often peak fast and decline quickly, promising a shorter life cycle. Add to this, fewer more powerful retailers focused on their own store brands are placing increased pressure on licensors. When the success of a new licensed property hinges on Wal-Mart among a handful of retailers who call the shots, licensed deals become less lucrative for licensors and licensees. It also reduces once-sizzling creative for licensed properties to the banal and predictable when translated into consumer products. That hardly creates excitement.

Recent deals between licensors and retailers signal change and a portent of the future. For example, Wal-Mart and Dreamworks made a licensing deal on the latter’s “How to Train Your Dragon” movie. Wal-Mart agreed to design and launch the marketing campaign and committed substantial shelf space for Dragon toys in its stores, in return for an exclusive on them in the U.S. Wal-Mart then made a favorable deal for itself with Spin Master to manufacture the toys, and in return, allowed the supplier full access to international markets sans restrictions.

Toys R Us accomplished its own coup with Disney’s hugely successful “Cars” property. The franchise, including toys, video games and other consumer products, is valued at a staggering $2 billion in annual sales. While many of the toy companies will no doubt continue to be “Cars” licensees: Mattel, Lego and Hasbro among them, Toys R Us has secured the global rights for all wooden “Cars” toys. Not only that: they will manufacture the toys themselves! Toys R Us will also execute all marketing and promotions. The retailer will have the exclusive on these toys in the U.S. and around the world. The deal anticipates the predicted success of the “Cars 2” movie.

Think of the implications! Regardless, even blockbuster films, long fertile grounds for terrific licensed properties, are facing unprecedented challenges. That’s obvious since licensed merchandise linked to most movies is hyped for a shorter period of time before release. The excitement around them seems to fizzle within a couple of months after release, thus creating a much smaller window of opportunity to reap strong sales.

Less-enthused Consumers?

Consumers appear less interested in licensed merchandise, with notable exceptions. The recent economic funk may be one reason. Then there’s the sheer volume of licensed merchandise, much of which looks the same. Young adults are less brand-conscious in general; that includes licensed products. Children are an exception, of course. Then there’s an influx of new citizens in the country. What does the heritage of many favorite licensed pop cult, sports and entertainment brands mean to them? They have no frame of reference for them so they don’t mean anything.

It also seems that licensors ink deals with licensees for the same kinds of consumer products in the same categories. Everything looks like more of the same and there doesn’t seem to be any “out of the box” thinking about how to leverage the licensed brand in unique ways. Caps, t-shirts, board and video games: what looks and feels unique? License properties should offer a real point of differentiation but the unique brands must be leveraged in a definitive manner or they risk getting lost in the retail shuffle.

On the face of it these challenges seem daunting, but pain and peril are really opportunities to push for unique new solutions. Remember: the current challenges faced by licensors and licensees are the very ones faced by all consumer product brands. It’s time to make licensed brands exciting again. Rev up interest among consumers and they will buy.

A Different Way of Thinking.

Licensors, how about:

  • More unusual licensing deals. For example, publisher Conde Nast is licensing the names of its popular magazines like “Vanity Fair” abroad for restaurateurs. P&G has considered Tide dry cleaning stores. Which kinds of new services might work for the licensed property, differentiating it? Where can new ground be broken?
  • Licensing deals in new or unusual consumer product categories. How many properties might tie in to hot electronics and game changers that come to market? Super Rad inked a licensing agreement with Marvel Entertainment to launch products featuring Marvel super heroes Thor, Spider-Man and Iron Man among others. Their offerings will include do-it-yourself vinyl figures, and do-it-yourself resin statues among other products. The company says this move will “add a whole new dimension to the collectible, toy and arts and crafts aisle." Smart thinking.
  • Which emerging product categories might propel the licensed property into new territory?
  • Does co-branding make sense in some categories? Kellogg’s™ Hannah Montana® cereal pairs a famous entertainment property rather than a cartoon character with food. How about Cream of Wheat Cinnabon cereal co-branding food with a famous retailer?
  • Since fewer, larger retailers are calling the shots on licensing deals, which other distribution channels might be explored? Do they have to be “retailers” even? How about skate parks for licensed “action” branded products?
  • Can deals be made with a number of retailers at different levels offering exclusive licensed merchandise in a range of categories for each?

Besides addressing distribution, retailer, licensee and product category concerns, there’s one more over-arching issue. Many licensed product categories don’t have much trade dress or packaging, so how to develop a creative strategy to distinguish the property quickly and easily from every other brand in the marketplace, licensed or not?

There is great value in developing a “visual hook” that can be used in a diversity of ways for licensed properties. The visual hook itself must be embedded in the code of the brand DNA. What’s cool is that it’s adaptable, timeless and transcends ever-changing pop culture trends on merchandise and on packaging. It allows for design latitude so it’s confining, yet, it reinforces the unique visual attributes of the licensed brand. It actually breathes life into the brand and creates demand.

A visual hook completely differentiates the licensed brand at retail and every other channel. It has the power to become iconic. Reinforced with a style guide, it sets parameters without being a stringent, creativity killer. This strategy succeeds in making it exciting for consumers to actually seek out consumer products bearing the license. This is what we call “developing an ownable, creative visual strategy”.

Rethinking all of this makes licensed properties hot and turns the current pain and peril of licensing into consumer pleasure and profit.

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